When set to 0, the sound's reverb send is completely unatteuated - all of the sound is allowed into the current reverb preset. Reverb Attenuation Control: When set to 100, the sound's reverb send is 100% attenuated - no sound is sent into the current reverb preset.The curve defaults to a logarithmic falloff. The values in between these top and bottom sliders describe the volume falloff curve between the inner and outer radius of the sound. The bottommost slider is the sound's volume percentage at its outer radius. Sliders: The topmost slider is the sound's volume percentage at its inner radius. ![]() Attenuation: This tab has five sliders to modify the attenuation curve.If both times are set exactly the same, the sound will be allowed to play 24 hours a day. The sound will fade in and out at these times according to parameters within the game's. Example: a looping stereo cricket sound is set to play in the forest and is set only to play between the hours of 21:00 and 06:00. Starts at/Ends at: start and end times (in 24 hour format) within which the sound is allowed to play in the game.Playback will start, loop region will loop indefinitely until the sound is told to stop at which time playback will be allowed to continue from its current point in the loop through the 'release' of the sound file. Envelope Slow requires loop region metadata within the sound file (the sound editing program must support creating loop points Audacity doesn't have it, but e.g.Playback will start, loop region will loop indefinitely until the sound is told to stop at which time playback will immediately jump to the 'release' portion of the sound file. Envelope Fast requires loop region metadata within the sound file (the sound editing program must support creating loop points Audacity doesn't have it, but e.g.Loop: the sound will loop indefinitely until disabled or otherwise told to stop playback.None: the sound will not loop and will play back only once upon being called. ![]()
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